練習做一個還不會動的3D立體圖
import saito.objloader.*;
OBJModel model ;
void setup()
{
size(800, 600, P3D);
model = new OBJModel(this, "dma.obj", "absolute", TRIANGLES);
model.scale(20);
model.translateToCenter();
}
void draw()
{
translate(width/2, height/2, 0);
model.draw();
}
2.做小恐龍上樓梯的小遊戲
PVector [] board=new PVector[10];
void setup(){
size(800,600);
imgDino = loadImage("dino.jpg");
for(int i=0;i<10;i++){
board[i]=new PVector(random(800),i*60);
}
}
float dinoX=400,dinoY=0,dinoVY=0;
void draw(){
background(255);
for(int i=0; i<10; i++){
rect(board[i].x,board[i].y,100,20);}
image(imgDino,dinoX,dinoY,100,100);
dinoY+=dinoVY;
if(dinoY<450) dinoVY+=0.98;
else dinoVY=0;
}
void mousePressed(){
dinoVY=-25;
}
void mouseMoved(){
dinoX= mouseX;
}

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