OBJModel model ;
float rotX, rotY;
void setup()
{
size(800, 600, P3D);
frameRate(30);
model = new OBJModel(this, "dma.obj", "absolute", TRIANGLES);
model.enableDebug();
model.scale(20);
model.translateToCenter();
}
void draw()
{
translate(width/2,height/2,0);
model.draw();
}
PImage img;
float x=350,y=0,vy=0;
PVector [] board = new PVector[10];
void setup(){
size(800,600);
img=loadImage("dino.jpg");
for(int i=0;i<10;i++)board[i]=new PVector(random(800), i*60);
}
void draw(){
background(255);
for(int i=0;i<10;i++)rect(board[i].x,board[i].y,100,20);
image(img,x,y,100,100);
y +=vy;
if(y<450)vy+=0.98;
else vy=0;
}
void mousePressed(){
vy=-25;
}
void mouseMoved(){
x=mouseX;
}


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