開3D範例檔案並測試他!
照範例練習!
import saito.objloader.*;
OBJModel model ;
float rotX, rotY;
void setup()
{
size(800, 600, P3D);
model = new OBJModel(this, "dma.obj","absolute", TRIANGLES);
model.scale(20);
model.translateToCenter();
}
void draw(){
translate(width/2, height/2);
model.draw();
}
PImage imgDino;
void setup(){
size(800,600);
imgDino=loadImage("pig.png");
}
float dinoX=400,dinoY=0, dinoVY=0; //VY is Y's speed
void draw(){
background(255);
image(imgDino, dinoX, dinoY, 100, 100);
dinoY+=dinoVY;
dinoVY+=0.98;
}
void mousePressed(){
dinoVY = -25;
}
PImage imgDino;
PVector [] board = new PVector[10];
void setup(){
size(800,600);
imgDino=loadImage("pig.png");
for(int i=0;i<10;i++){
board[i] = new PVector(random(800), i*60);
}
}
float dinoX=400,dinoY=0, dinoVY=0; //VY is Y's speed
void draw(){
background(255);
for(int i=0;i<10;i++){
rect(board[i].x,board[i].y,100, 20);
}
image(imgDino, dinoX, dinoY, 100, 100);
dinoY+=dinoVY;
if(dinoY<450) dinoVY+=0.98;
else dinoVY = 0;
}
void mousePressed(){
dinoVY = -25;
}
void mouseMoved(){
dinoX = mouseX;
}
PImage imgdino;
PVector [] board= new PVector[10];
void setup(){
size(800, 600);
imgdino=loadImage("pig.png");
for(int i=0;i<10;i++){
board[i]=new PVector(random(800), i*60);
}
}
float dinoX=400, dinoY=0, dinoVY=0;
void draw(){
background(255);
dinoY+=dinoVY;
for(int i=0;i<10;i++){
rect(board[i].x,board[i].y, 100, 20);
if(dinoX+100>board[i].x && dinoX < board[i].x+100 && abs(dinoY+100 - board[i].y) < 100){
dinoVY=0;
dinoY=board[i].y-100;
}
}
rect(dinoX, dinoY, 100, 100);
image(imgdino, dinoX, dinoY, 100, 100);
//dinoY+=dinoVY;
if(dinoY<450) dinoVY+=0.98;
else dinoVY=0;
}
void mousePressed(){
dinoVY=-25;
}
void mouseMoved(){
dinoX=mouseX;
}






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