開啟OBJ的sample 再利用sample剪貼
(1)
import saito.objloader.*;
OBJModel model ;
void setup() {
size(800, 600, P3D);
model = new OBJModel(this, "dma.obj", "absolute", TRIANGLES);
model.scale(20);
model.translateToCenter();
}
void draw() {
translate(width/2, height/2, 0);
model.draw();
}
按滑鼠讓恐龍可以跳
PImage imgDino;
void setup() {
size(800, 600);
imgDino=loadImage("dino.png");
}
float dinoX=400, dinoY=0, dinoVY=0;
void draw() {
background(255);
image(imgDino, dinoX, dinoY, 100, 100);
dinoY += dinoVY;
dinoVY += 0.98;
}
void mousePressed() {
dinoVY = -25;
}
左右移動滑鼠可左右移動恐龍
恐龍不會掉到地底下
以亂數出現rect
PVector [] board=new PVector[10];
void setup() {
size(800, 600);
imgDino=loadImage("dino.png");
for (int i=0; i<10; i++) {
board[i]=new PVector(random(800), i*60);
}
}
float dinoX=400, dinoY=0, dinoVY=0;
void draw() {
background(255);
for (int i=0; i<10; i++) {
rect(board[i].x, board[i].y, 100, 20);
}
image(imgDino, dinoX, dinoY, 100, 100);
dinoY += dinoVY;
if (dinoY<450) dinoVY += 0.98;
else dinoVY=0;
}
void mousePressed() {
dinoVY = -25;
}
void mouseMoved() {
dinoX=mouseX;
}
左右移會自己跳到rect上
PImage imgDino;
PVector [] board=new PVector[10];
void setup() {
size(800, 600);
imgDino=loadImage("dino.png");
for (int i=0; i<10; i++) {
board[i]=new PVector(random(800), i*60);
}
}
float dinoX=400, dinoY=0, dinoVY=0;
void draw() {
background(255);
for (int i=0; i<10; i++) {
rect(board[i].x, board[i].y, 100, 20);
if (dinoX+100>board[i].x && dinoX<board[i].x+100 && abs(dinoY+100-board[i].y)<100) {
dinoVY=0;
dinoY=board[i].y-100;
}
}
rect(dinoX, dinoY, 100, 100);
image(imgDino, dinoX, dinoY, 100, 100);
if (dinoY<450) dinoVY += 0.98;
else dinoVY=0;
}
void mousePressed() {
dinoVY = -25;
}
void mouseMoved() {
dinoX=mouseX;
}




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