void setup(){
size (800,600);
}
void draw(){
line(mouseX,mouseY,pmouseX,pmouseY);
}
size (800,600);
background(#FFE203);
}
void draw(){
if(mousePressed)
line(mouseX,mouseY,pmouseX,pmouseY);
}
void setup(){
size (800,600);
background(255);
}
void draw(){
fill(0,225,0); rect(0,0,100,100);
fill(0,0,225); rect(0,100,100,100);
fill(255,225,0); rect(0,200,100,100);
}
void mouseDragged(){
line(mouseX,mouseY,pmouseX,pmouseY);
}
void mousePressed(){
if(mouseX<100 && mouseY<100){stroke(0,255,0);}
else if(mouseX<100 && mouseY<200){stroke(0,0,255);}
else if(mouseX<100 && mouseY<300){stroke(255,255,0);}
}
void setup(){
size (800,600);
background(255);
stroke(#FF081C);
}
float myTsuTsuDer=1;
color myStroke=color(0);
void draw(){
stroke(0); strokeWeight(1);
fill(0,225,0); rect(0,0,100,100);
fill(0,0,225); rect(0,100,100,100);
fill(255,225,0); rect(0,200,100,100);
stroke(myStroke); strokeWeight(myTsuTsuDer);
}
void mouseDragged(){
line(mouseX,mouseY,pmouseX,pmouseY);
}
void mousePressed(){
if(mouseX<100 && mouseY<100){myStroke=color(0,255,0);}
else if(mouseX<100 && mouseY<200){myStroke=color(0,0,255);}
else if(mouseX<100 && mouseY<300){myStroke=color(255,255,0);}
if(mouseX>700) myTsuTsuDer=mouseY/30;
}
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